If you set textures by component then textures you can’t apply textures to the wall directly, you need to edit the wall component textures. If you set textures by object and also by class then the wall will take on the texture of the class the wall is placed in. Have a look at the render tab of the object info palette when you have a wall selected. So I suspect your walls (&roofs) have their textures set by component so you either find out what textures the components are using or you change the wall to use textures by object, in which case Components are ignored for textures and you can set different textures to top, bottom, ends and sides of the walls. Components can have their own set of graphic attributes and classes. If by component you need to see what textures are set in the wall components. Walls with components (and roofs with components too I think but I will just talk about walls) can have their textures defined either by component or by object. For walls and I think roofs as well there is an added complication.
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